It’s really hard not to collapse into a black hole of cynicism when playing Bloodrayne. It’s even more confusing when the game doesn’t entirely suck. See, once you dig past the tiresome layouts and endless jumping segments of the early Louisiana levels, a startling revelation occurs: there’s finally some pretty good game design going on. BloodRayne’s subsequent trek through Argentina and, eventually, a German fortress is surprisingly well-paced, with some tense battles against a fairly wide variety of Nazi and demonic foes.
Tactical thinking suddenly leaps into play as the you’re forced to pick key targets and use BloodRayne’s prodigious vampire skills such as the Matrix-esque “time dilation” or her explosive “bloodlust” to cut down the high-powered baddies all the while using lesser minions for food (health) or as human shields.