Colin McRea Rally 2 features a completely overhauled graphics engine, with advanced imaging techniques like hardware T&L (transform and lighting) and cubic environment mapping. The new graphics engine even goes so far as to cast real-time shadows for every single tree and roadside structure in the game.
The postcard-worthy backdrops are fronted by some of the most exquisitely detailed rally cars ever to grace a PC screen. Thirteen licensed machines are available for you to drive, each with convincing suspension movement, body roll, transparent window glass, and damage effects. Codemasters has tuned the “slippy” physics to blur the line between arcade and simulation and, while not as sophisticated as Mobil 1 Rally Championship, the driving and damage modeling very persuasively communicate the feeling of rubber meeting gravel.
Gameplay options in Colin McRea Rally 2 have been ramped up appreciably from Colin 1. Rally purists can select from among 90 individual point-to-point stages, set in eight different countries. Circuit racing fans can elect to trade paint with up to five AI cars on a number of closed-loop tracks in the new Arcade mode. None of these venues are based on real-life events, however, and the highly abbreviated rally stages rarely exceed five miles in length. But for non-purists, this may actually help serve up the normally lengthy rally experience into easily digestible chunks. A full suite of multiplayer options for up to eight players is also on tap.