Conflict: Vietnam manages to recreate the chaos of Vietnam almost too well. It’s an exhausting game, with very little let up. It’s a squad-based game, letting you take control of—or issue orders to—any of your buddies. Your team consists of a medic, two heavily armed types, and a sniper. As you sneak your way through the jungles, there’s a definite feeling of dread, that something really bad is about to happen at any time. At times you reach the level of paranoia reminiscent to navigating the trap-filled jungles of another tactical shooter – Vietcong.
There are a lot of interesting elements in Conflict: Vietnam. There’s some role-playing, as between missions, you can “spend” experience earned to boost skills with various types of weapons. Outside of speeding up and increasing the amount of healing a medic can do on a wounded soldier, it’s a little hard to see how it impacts most of the actual game, in large part because your “skill” at firing a weapon is generally related to the player’s own skill at wielding the mighty mouse of death.