The storyline in Croc 2 goes like this: after saving the benevolent King Rufus from the evil Baron Dante in the original Croc, our cuddly hero sets out on a quest to find his true parents. Unfortunately, Baron Dante has been brought back from the flaming pits of hell to wreak havoc on the Gobbos, an adorable race of creatures. Croc must save his friends by traversing through the mysterious worlds of four Gobbo tribes, besting Dante’s followers by knocking them over with a playful tail-whip.
Croc has a few new moves; he can execute a triple jump, swing from monkey bars, or go for a ride on balloons. Gameplay consists of a lot of platform jumping, enemy-bopping, and crate-breaking. Though there’s more emphasis on object manipulation this time around, the platforming remains a bit on the stale side anyone who’s played through the marvelous Banjo-Kazooie or Mario 64 will feel that something’s missing. Every 3D platforming cliche has been represented – Croc 2’s got your ice level, your lava level, your water level, ad infinitum. Expect to spend a lot of time with the mine cart stages, which are frustrating to the point of being unfair.