Croc is essentially a classic 8-bit Mario game gone 3D that includes and relies heavily on every platform-game cliché in the book. Floating platforms abound, giant blocks can be smashed to gain items, and there’s even one of those detestable ice-world levels where the control gets all boogered up as your character slides around. Aside from the standard jump, Croc can climb walls and move hand-over-hand under floating grids. Croc’s defenses consist of a Gex-like tail whip and a butt stomp that’s performed by pressing the jump key in mid-air.
The goal is to rescue as many Gobbos as possible, and then hit a gong to signal the end of the level. Adding to the replay value are five colored gems scattered throughout each board, which will unlock a secret door after you collect them all. To stay alive, Croc must maintain a supply of gems. When he’s hit, he drops them all, and there’s a resulting scramble to pick them back up (similar to the golden rings in Sonic the Hedgehog).