You could easily argue that Heroes II lacked any major design novelties for it to be considered a sequel in the purest sense of the word – and not a remake, which it most certainly was – and to a greater extent the same holds true for Heroes of Might and Magic III. There is nothing here that drastically departs from the original gameplay, and yet it still manages to deliver a unique, engrossing, and monstrously addictive, if woefully unforgiving, gaming experience.
Central to the game are your Heroes, pivotal characters who lead armies into battle, capture towns and resources and defeat enemies for gold and experience. Your Heroes don’t participate in fighting per se, but rather support your armies with devastating spells that can turn the tide of battle, lending a tremendously deep strategic layer to combat. On the other hand you have towns which you must built up to produce better troops for your Heroes to command.
Heroes III is essentially broken down into three strata of gameplay – a city-building phase where you consolidate your home towns and seek to build the best buildings and troops. An exploratory phase where your Heroes march around the map, waging war for resources, gold and glory. And a strategic map where you get a hands-on command of your troops as they do battle.