You probably won’t remember Knights of the Temple II after having finished it. A German import mix between an action adventure and role-player, Knights has you play as High Templar Paul de Rauque. He’s been having visions lately; visions about Hell, demons and their invasion of the world, and our Christian hero sets forth to put an end to all of that jazz by closing the portal linking our world to theirs. In an attempt to gather the three objects necessary to re-seal the Hellgate, Paul has a choice of three distinct locations to which to travel.
Going through these location marks some of the level variety you will encounter in this game. On one island, he finds an entire Roman city sequestered behind six-foot-high walls as a mysterious disease ravages the population. On another, he finds a gorgeously detailed Arabic city, and on yet another he finds those same Arabs laying siege to a gated pirate stronghold. Besides the obviously lovingly created environments, the graphics are admittedly a bit dated. While the geography and architecture are nice and crisp, the character models are somewhat flat and are overused.