There are few companies that can sell games on reputation alone, and Blizzard Entertainment is one of them. Although StarCraft was by no means set to revolutionize the strategy genre, it does serve as hallmark for balanced gameplay, great story, excellent controls and pure fun. It was not the be-all end-all game many Warcraft II fans were hoping for at the time, but it never really had to to be; the game’s nearly twenty years in age and is still played online. The controls are so great that anyone with a passing familiarity with real-time strategy can jump right in.
Three races are out to wreak havoc upon each other as part of a thirty mission singleplayer campaign, each with its own campaign and perspective on the arching storyline. These races number the practical if hopelessly sectarian Terrans, the swarm-like insectoids known as the Zerg and the ultra high-tech Protoss. What’s cool is how distinct all three races are, and not just the way they look or sound, but also in the way they play. If you’ve played Warcraft III: Reign of Chaos, then this should strike you as instantly familiar.